Tuesday, 13 November 2012

Week 16
Lourens Adrian Botha
n632637

Final Presentation Boards




 

Saturday, 10 November 2012

Tuesday, 6 November 2012

Week 15
Lourens Adrian Botha
n6326374


The Working Model

 
 
 
 
 
 
 
 
 

Tuesday, 30 October 2012

Week 14
Lourens Adrian Botha
n6326374

Kiu Printing the Form Model

 


 
 


 
 
Test of Working Model
 
 
 
 

 
 
 

 

Tuesday, 23 October 2012

Week 13
Lourens Adrian Botha
n6326374
Working Model (Proof of Concept)
After many hours trying to resolve my first circuit to operate wirelessly, I finally admitted defeat.
So first i needed some sort of frame or form of a gun to apply my Circuitry. I found this amazing fly gun in Jaycar and thought it would be perfect with some modifications. I especially loved that it had a reload barrel that i could enable as a mechanical switch.

 
I bought a number of 5v relay switches that I ended up using in my very first working gun. Later I was to learn from Yasu that a transistor would be a much better application for this and also the concern that a relay could damage the Arduino board with some use.

 

My first idea was to connect the entire remote control to the gun. But this would require a very small one such as the one obtained below. This remote control never worked that well as i had many issues soldering a wire to close the circuit permanently as my gun would have it own switch for this.

 
 

This is my first gun, which i was very pleased with the out come. This did not include and RF component at this stage.

I unbalanced a motor for a vibrator using a sinker

Three Led’s (orange, red, green)

And a buzzer
 
Arduino Circuit cleaned up and working thanks to my Yasu
 
 
 
I went through a lot of remote controls trying to use their RF transmitter. At first I tried operating them as normal LED but soon discovered that it needs to be sent at a very specific frequency using a program. This was only after probably blowing four up....
 



 
 
 
 
 
 
 
 
 

Tuesday, 16 October 2012

Week 12
Lourens Adrian Botha
n6326374

Making the Working Model
It was decided at an early stage that the best working model representation would have two guns that would be able to represent all inputs and outputs.

The input was to be inferred light transmitter or RF sensor and transmiter.


Below is one inferred light sensor that built. I did this as at first i was not going to us Arduino and had drawn up a circuit that would opereate with no wires connecting from one gun to the other. This sensor was different to normal RF sensors as it would operrate a relay making my wireless circuit beable to operate a series of relays, switches  and output. This sensor was extremely accurate which is perfect for our models. Unfortunately at one point I had mixed up the positive and negative and blown a component of the receiver.  This forced me to have secounf thoughts about using Arduino and because it would be simpiler to build.


Below is a few cicuit diagram that would operate wirelessly using relays, three pin Switch, Rf reciever a unique mechanical switch.

The outputs where
                                               -Motor (vibrator)
                                               - Leds
                                               - Buzzer
                                               - RF tranmiter operating from a remote controll


 
 
 
 
 
 
 
Kui’s Form Model Resolution
Every body in the group agreed this was the most appropiate form and confotable shape. So Kui went ahead and did a solid works drawing ready to 3D Print.

 

 

 
 
 
 
 
 

 

 
 
 

Tuesday, 9 October 2012

Week 11
Lourens Adrian Botha
n6326374

Our Concept (input/output)

The device will require the user to have a smart phone and download the Steam app.
This mobile app uses it Map’s GPS system to locate other users in a twenty five metre radius.
Loading the Gun is a simple slide back mechanism located on the top of the product. The action imitates the real life and game play motion of loading the gun. Once the gun is loaded the product will illuminate much alike the Plasma pistol refer to appendix 1.3. The illumination indicates the gun is ready for use. As each time a shot is fired this action repeats.

To shoot a target the gun will have a squeezable mechanism single fire trigger. If the user misses the target the illuminated gun will fade and a red illumination occurs. The users Can then reload and persist to hit the target. If the target is hit the users gun will illuminate green and vibrate to give feedback the target has been hit. If you are the person hit your gun will vibrate and give audio feedback as well.


 
 
 

Form Experiential Modelling

 
 
 



 
 
 
 
 
 
 
 
 
 


 
 
 
 

Tuesday, 2 October 2012

Week 10
Lourens Adrian Botha
n6326374

Finding a new Direction:
The feedback we received Tutors and lecturers was more negatives than anything. They couldn’t see any link between the gamers and the input interaction. And overall could vision the concept and seemed to dislike the tail for a number of reasons. This left the group quite confused,  and wondered if we had both presented clear or wether to carry on with this direction.


 
During the group discussions, I proposed abandoning the new context/ user group and continue to develop the public place interaction concept from project 1 due to the grim future and limited options we have for the Tell- tale design. However, even with all this confusion, the group still favoured the gaming context and remain hopeful of the possibilities that could be developed to this particular scenario. So the decision was made to stick with the context/ scenario, but the Tell- tale design was scrapped and the group started from scratch. The group used probes to break down the different services steam offers and narrowed down the user group to find links we can utilize.
 
 
Through the research probes the group aimed to discover:

  • Metaphors through interaction

  • connection of form

  • habits

  • needs

  • latent needs

  • priorities

  • exiting trends and subcultures

Also the group noticed how the lack of storyboards made it hard for us to communicate our scenario and what we aim to achieve with the tutors and other peers, by that point, the group realized the importance of a the design narrative greatly helps the audience to understand our user and context. So a story board is produced to show how an average gamer would interact with our product during the day.
 
 
Iteractive Puzzel Game
 
 
An interesting note, while consulting with the tutors, Leonardo gave some really good advice as to confine our range and to narrow down a specific type of gamer within the broad gaming context. Also to define steam and its meaning to the user.
 
I personally felt that this would narrow the target audience to much, but thought it would allso make it eaisier to design some meaningfull action input/output for our model.
 
 

 

Focussing on First Person Shooters.

 
The User
The gaming industry projects digital product behaviour like no other, therefore incorporating a physical interactive product that relates back to this digital world may result in everyday use outside of the gaming realm. As gamers have multiple sub categories ie; first person shooters, MMORPG’s (massively multiplayer online role playing games), strategy and action ect. It is important to target the specific user that will best be suited toward this interactive product. Research into the chosen demographic of computer gamers that of first person shooters, showed high levels of anxiety and reactive sensory viewed as competition. By Designing a product that integrates these factors the design will benifet the needs and existing problems for the chosen demographic.
Within the gaming community reputation ultimately underpins your success. Based on status within any given game, gamers will project the need to be valued due to accomplishments or milestones reached. These Values and priorities form the online component for gamers as they can reach this status behind a computer. When interacting in a public arena social barriers are formed due to lack of face to face conversation confidence.  Current accessories in the gaming industry are vital to the development for the product, due to the stylistic and aesthetic approach. Through the use of a computer program ‘Steam’ refer to appendix 1, the concept was developed to tie this system into the physical world and act as both a benefit system and social system.   
 
 
 

Concept Ideation

 
 
 

 
Looking at small hand devices that specifically match the user