Week 8 -
Guest Lecture - 'Jared Donovan'
Jared spoke of the semantic approach and action centric.
Systematic Approach
-has set deigned inputs and outputs....
-Much similar to achieve a desired
task..
- Usually involves a Set process and method; and tend to be used
interchangeably.
- It
acts as a planned behavioural series of interaction.
-easier to fit to a tangible
interaction in our chosen context
-Physical representation of Digital
Information
Action Centric
-Its Application almost seems appropriate
for artistic or aesthetic design
-movement as a carrier of information
and expression
-Would make the actual design much
improved
-Incredibly hard to design a Action Centric
game
-Open ended Interaction
- If Action centric it must also include
some schematic approach (winning or losing)
Our
first step in deciding on a strong input-output system in regards to behaviour of
the “Steam Tail” A list of possible
contexts we could use includes:
· Vibration
· Movement
· Pressure
· Educational
· Sound
· Shareing
· Vibration
· Movement
· Pressure
· Educational
· Sound
· Shareing
Outcomes: Development
Group Discussion
Our group needs to Flesh and Solidify our concept for the following weeks presentation.
Our group needs to Flesh and Solidify our concept for the following weeks presentation.
-
How the interactive tail will communicate
series of information between users. The tail will be integrated within the
existing online platform 'steam'.
-
Find a
list of metaphors in the form of interaction and visual aesthetics linked to gamers
-
Object - the interactive tail engaging in a
social environment for gamers.
-
Behaviour- The tail will communicate data to
then later be accessed by the user via steam. The behaviour will be gestures
communicating directly to the function.
-
Scenario
Discussion with Yasu
Yasu mentioned that the tail was a nice idea but was unsure of how it related to gamers and exactly the way in which it will be used in a social environment. T
The concept of gamers and steam was
exceptional in terms of linking an existing platform back into the physical
realm. However Yasu mentioned maybe a tail was not the right approach.
As our user group was a broad demographic, the tail didn't relate to a specific
genre.
We decided as a Group to continue to flesh the tail concept as we felt our ideas were not communicated properly during the tutor. We decided to present the concept in the direction which we are heading and figured it was early enough in the project to take a risk and run with our original idea as Kiu was passionate about the tail form and we believed the interaction would suit the user demographic.
We decided as a Group to continue to flesh the tail concept as we felt our ideas were not communicated properly during the tutor. We decided to present the concept in the direction which we are heading and figured it was early enough in the project to take a risk and run with our original idea as Kiu was passionate about the tail form and we believed the interaction would suit the user demographic.
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