Lourens Adrian Botha
n6326374
Design Brief
The aim of our concept is to encourage gamers to interact and connect
each other in the real world .
Steam is the main driver behind the tails interactive involvement with
the user.
Each user has a personal account with steam giving the user an identity
within the tail resulting in differentiation of functionality.
Each user's steam account has a ranking based on; comments, game scores,
positive involvement with steam and interaction with other users.
This ranking can also increase or decrease depending on involvement with
the Steam Tail and level of individual feedback within the community.
When a fellow steam users are within your local vicinity the tail will
notify its user through a wagging motion.
Tail’s interactive gestures will vary depending on the rating of each
user. Therefore if a user of a high rating is in the same space as a user with
a lower score the tail will actively interact at different levels of force to
indicate to the user this information. This will be indicated to the user
through the tail wagging at different degrees.
When a user is categorised into their steam account the tail will
accordingly communicate this information with others.
- Blue
means very similar interests
- Green
means similar interests
- Yellow
means similar future game interests
- Red means not similar
When linkage occurs between users the input is a swirling,rotary motion
simultaneously with another, after doing this for three seconds the LED flashes
to communicate to the user that the tails have connected.
When users are connected the tail will be in the neutral position (hardened straight state), to end the connection simply break the connection through a snapping motion.
As result of Linkage between users multiple outputs of interactions can occur.
When users are connected the tail will be in the neutral position (hardened straight state), to end the connection simply break the connection through a snapping motion.
As result of Linkage between users multiple outputs of interactions can occur.
- Data
storage on the tail for the user to then access at a later point, to then
use this profile through steam and comment or rate the outcome.
- Gives
the user the opportunity to play games together. (make new connections).
- Giving
the possibility of having certain games that give an advantage to players
that have tails linked together.
After the connection is broken the tail will ficker indicating to the user a response is needed.
- positive
feedback - swinging,swirling action.
- negative
- squeeze.
This feedback will have a result on the individual score for each user. Dependant on level of user feedback to the level of the intended individual.
Gaming culture-
It is suggested
that gamers who gather together to play possess a shared language. Engage in
collective rituals and are often interested in cultural artefacts such as
gaming paraphernalia.
Hardcore gamers
are known to commonly attend video game conventions, gaming world tournaments
and other game related events, these events let gamers play the newest games,
see beautiful woman, have fun with fellow gamers, and play hours and hours of
video games.
Based on this,
our group came up with the concept of a device which could fit into the gaming
culture and enhance the social aspect of gaming through locating and
interacting with each other using the device.
Steam is a online digital distribution, digital rights management, multiplayer and communications
platform developed by Valve Corporation. It is used to
distribute games and related media online, from small independent developers to
larger software houses; Steam provides the user with install and automatic
management of software across multiple computers, community features such as friends
lists and groups and in-game voice and chat functionality.
The software provides a freely available application programming interface, Steamworks, that
developers can take advantage of to integrate many of Steam's functions within
their software products, including copy protection, networking and matchmaking,
in-game achievements and micro-transactions, and support for user-created
content through Steam Workshop.
As of August 2012, there are over 1500
games available through Steam, and
54 million active user accounts. The concurrent users peak was 5 million on
January 2, 2012. Although Valve
never releases sales figures, Stardock,
former owner of competing platform Impulse,
estimated in 2009 that Steam had a 70% share of the digital distribution market
for video games.
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